Principal Investigator, Blended Reality (2018–2022)

Blended Reality was an applied research grant sponsored by Hewlett-Packard and other industry leaders, such as Intel. Originally intended as a three-year grant that was to culminate in a report on immersive media in higher education, I renewed it for an additional four years based on the merit of the work produced and the meaningful relationships established. I began as one of many team members in 2016 and eventually became the Principal Investigator in 2018.

Selected Publications
  • Navigation in immersive virtual reality: a comparison of 1:1 walking to 1:1 wheeling. Virtual Reality 28(1) (2023)
  • Immersive Media and Virtual Accessibility in Healthcare. SIGGRAPH '22 (2022)
  • The Verb Collective. IEEE GEM 2019 (2019)
  • The Clamshell: Rethinking the Virtual Reality Interface. IEEE GEM 2019 (2019)
  • Labyrinths: Reimagining Exhibition Platforms for Artists in Virtual Reality. MODE 2019 (2019)
  • Evaluating Embodied Navigation in Virtual Reality Environments. IEEE GEM 2018 (2018)
Deliverables
Press
Photo Gallery
Conference Chair, IEEE GEM 2019 (2019)

The IEEE Games, Entertainment, and Media (GEM) conference is a long-running conference dedicated to exploring interactive media and its impact on culture and industry. A mixture of technical insights and creative experiments, it is a unique and exciting conference that I was honored to chair for its 2019 incarnation. We hosted it at the Yale Center for Collaborative Arts and Media and incorporated a complete juried exhibition that was curated by myself and Nicholas O’Brien.

Program

IEEE GEM 2019, New Haven, CT, June 18–21, 2019 — proceedings:

  • The Social Homelessness on US Campuses — Yeohyun Ahn
  • PoeceptibleVR: Reinterpreting Chinese Traditional Calligraphic Poetry in VR with Multiple Scales and Senses — Xiaobi Iris Pan
  • A Study on Accessibility in Games for the Visually Impaired — Isabelle Dela Torre, Imran Khaliq
  • Sound Space: Communicating Acoustics Through Interactive Visualization — Christopher Morse, Adam Chernick, Zeyu Ren, Sabrina Naumovski, Luke Gehron
  • VR Fact Sheet 2019 – An Overview of VR Movies & Games — Angela Jank, Fabian Kozich, Felix Fröhlich, Kai Erenli
  • Cyberlearning and Augmented Reality in STEM Education — Mojgan Matloob Haghanikar
  • Blasey Ford v Kavanaugh & The Split-Brain Interface — Gregory P. Garvey
  • Encephalogames (Brain/Mind Games): Inclusive health and wellbeing for people of all abilities — Steve Mann et al.
  • Looking In, Performing Worlds: Outer Space as a Metaphor of Possibility for Players and Creators of Games, Entertainment, and Media — Elizabeth Shores
  • Programming with Affect: How Behaviour Trees and a Lightweight Cognitive Architecture Enable the Development of Non-Player Characters with Emotions — Shakir Belle, Curtis Gittens, T. C. Nicholas Graham
  • The Impact of Controller Type on Video Game User Experience in Virtual Reality — Daniel Hufnal, Ethan Osborne, Theodore Johnson, Caglar Yildirim
  • Augmentations in the Palace of Culture: Animate Soundscapes at the Carnegie Library of Pittsburgh — Johannes DeYoung, Annie Hui-Hsin Hsieh
  • Designing for Collaborative Play in New Realities: A Values-Aligned Approach — Marcella Prieto, Krishnan Unnikrishnan, Colin Keenan, Kaochoy Danny Saetern, Wendy Wei
  • Virtual Slots Game for Rehabilitation Exercises — Ashwini G. Naik, HoangMinh HuynhNguyen, Steve Jones, James L. Patton, Robert V. Kenyon
  • Museum in Your Living Room: Recreating the Peace Corps Experience in Mixed Reality — Krzysztof Pietroszek et al.
  • Avatar Selection for Live Performance in Virtual Reality: A Case Study — David Gochfeld, Kiira Benzing, Kevin Laibson, Alex Coulombe
  • LiVRation: Remote VR live platform with interactive 3D audio-visual service — Takashi Kasuya et al.
  • A Large Curved Display System in Virtual Reality for Immersive Data Interaction — Lizhou Cao, Chao Peng, Jeffrey T. Hansberger
  • The Verb Collective — Justin Berry, Bobby Berry
  • 'Expert' and 'Casual' Interfaces for Museums in Digital Times — Gavin Hogben
  • The Clamshell: Rethinking the Virtual Reality Interface — Justin Berry, Lance Chantiles-Wertz, Isaac Shelanski
  • Effects of VR Gaming and Game Genre on Player Experience — Michael Carroll, Ethan Osborne, Caglar Yildirim
  • A Security Case Study for Blockchain Games — Tian Min, Wei Cai
  • Bright: an augmented reality assistive platform for visual impairment — Ashish M. Bakshi et al.
  • SMACK: Subjective Measure of Applied Contextual Knowledge — Mohammed Alshair et al.
  • Differentiated Learning Patterns with Mixed Reality — Nouf Aljowaysir, Tuba Ozkan Ozdemir, Taeyeon Kim
  • Game Controller Position Tracking using A2C Machine Learning on Inertial Sensors — San Kim, Jiho Kim, Dougyoung Suh
  • Sustainable Production and Consumption in 360° — Reese Muntean, Kate Hennessy, Mei-Ling Park, Yulia Rubleva
  • Gamified vision test system for daily self-check — Kenchi Hosokawa et al.
Exhibition Catalog
Press

Breaking the Mold — IEEE GEM Explores New Conference Presentation Modalities. IEEE Consumer Electronics Magazine (2020)

Photo Gallery
Member, Essex Flowers (2014–2018)

Essex Flowers is a long-running artist and gallery collective. Members contribute to and support the gallery through the organization of exhibitions and events.

Curated Exhibits
  • The Sands, Essex Flowers, New York, NY (2017)
  • Tarwuk: help me, help you, Essex Flowers, New York, NY (2017)
  • Phillip Birch and Auguste Rodin, Essex Flowers, New York, NY (2015)
  • Collagist/ish, Essex Flowers, New York, NY (2015)
  • Christina Leung, Essex Flowers, New York, NY (2014)
Participating Exhibitions
  • Perennials: 10 Years of Essex Flowers, Essex Flowers, New York, NY (2023)
  • AXxoN N., Essex Flowers, New York, NY (2019)
  • The Sands, Essex Flowers, New York, NY (2017)
  • the dust never settles, Essex Flowers, New York, NY (2017)
  • Photographs, Essex Flowers, New York, NY (2016)
  • Being Essex Flowers, Adds Donna, Chicago, IL (2015)
Co-Organizer, The Thing @ White Slab (2010–2011)

The Thing, founded by Wolfgang Staehle and others, is a historic new-media organization. I connected with Wolfgang, Heidrun Holzfeind, and Christoph Draeger after moving to New York, and we collaborated on a screening series hosted by White Slab, a Lower East Side bar and venue.

Screenings

Events organized with The Thing at White Slab, New York (and other venues):

Video Alterazioni
White Slab, Jan 31 2011

Untitled — curated by Jeffrey Tranchell
White Slab, Jan 24 2011

The Commensurate — curated by Chelsea Knight
White Slab, Dec 20 2010

Caspar Stracke: Collaborations || Alterations
White Slab, Dec 6 2010

Justin Berry: Men With No Names
White Slab, Nov 29 2010

Christoph Draeger
White Slab, Nov 22 2010

Heidrun Holzfeind
White Slab, Nov 15 2010

Living Environments — curated by Heidrun Holzfeind
White Slab, Nov 8 2010

Hans Breder: In−Mix
White Slab, Nov 1 2010

The YES MEN Fix the World
White Slab, Oct 25 2010

The Sick Films of Reynold Reynolds — curated by Christoph Draeger
White Slab, Oct 18 2010

Farewell, Christoph Schlingensief — organized by Caspar Stracke
White Slab, Oct 11 2010

Pirate Cinema Berlin
White Slab, Oct 4 2010

“Colab: Documents from the End of the ’70s” — organized by Alan Moore
White Slab, Sept 27 2010

“What’s In Your Head” — curated by imagespassages
White Slab, Sept 20 2010

“Viral Venture” by Joseph Nechvatal
White Slab, Apr 27 2010

“The End of the Remake Trilogy” by Christoph Draeger
MOMA, Feb 17 2010

Book Launch: “Ambient Information Systems” by Luksch and Patel
Eyebeam, Dec 12 2009

Performance: “Black Zero” by Aldo Tambellini / Group Center (presented by Christoph Draeger, Performa ’09)
White Box, Nov 22 2009

Book Launch: “Stadium X — A Place That Never Was” by Joanna Warzwa
16 Beaver, Nov 2009

Book Launch: “Mexico ’68 / CU” by Heidrun Holzfeind
Swiss Institute, Oct 7 2009

Co-Founder, Alogon Gallery (2007–2008)

Alogon Gallery was a project I started in 2007 with Tim Graham, Benjamin Fain, and John Friel. The premise of the gallery was to ‘curate curators’ — finding people with extremely different viewpoints and agendas to articulate their positions in a consistent space. As well as hosting full-length exhibitions, we also hosted numerous lectures, performances, screenings, and other events.

Link to Archive >
Photo Gallery










Justin Berry

Art | Research | Leadership | Press | CV